The Legend Of Zelda: Skyward Sword
#61
Napisany 04 czerwiec 2009 - 22:34
#62
Napisany 04 czerwiec 2009 - 23:15
#63
Napisany 04 czerwiec 2009 - 23:19
#64
Napisany 04 czerwiec 2009 - 23:55
#65
Napisany 05 czerwiec 2009 - 13:34
Na razie jednak zapowiedziano nowego Mario, więc dobrze chociaż, że mamy duży, wyraźny artwork.
#66
Napisany 05 czerwiec 2009 - 14:17
Nintendo postanowiło pokazać go oficjalnie. Pod poniższym linkiem możecie go sobie jeszcze powiększyć (nie shini, obrazek).
http://gonintendo.co...ry.php?id=84845
EDIT:
http://img.photobuck... ... 672695.jpg - wyjasnienie dlaczego na obrazku nie ma miecza :twisted:
#67
Napisany 05 czerwiec 2009 - 15:29
#68
Napisany 05 czerwiec 2009 - 15:34
Kaxi powiedział:
#69
Napisany 05 czerwiec 2009 - 16:28
Kaxi powiedział:
Link będzie walczył za pomocą, hm... ee, kogoś?
Nie wiem, nie wiem co myśleć. Ale cieszę się, że Nintendo pracuje nad nowościami w serii, zamiast wydawać Twilight Princess 2, z 10% starych plansz.
#70
Napisany 07 czerwiec 2009 - 09:53
Sądząc po art worku będzie chyba poważniej, jak widać Link więcej wiosenek sobie liczy...I like it.
Ale największym zaskoczeniem jest dla mnie to że nie pierwsza szykuje się Zelda, a Mario... i to Galaxy :o
#72
Napisany 03 lipiec 2009 - 10:44
To znaczy- podobny styl graficzny, right?
No i ta dziwna postać którą podejrzewa się o bycie Master Swordem jest_naprawdę_ważna:
http://www.nintendoe...ng.com/?p=19117
#73
Napisany 03 lipiec 2009 - 11:31
Krill powiedział:
To znaczy- podobny styl graficzny, right?
No ja mam nadzieję.
#74
Napisany 03 lipiec 2009 - 14:40
#75
Napisany 03 lipiec 2009 - 14:59
Realistyczny styl graficzny jak w Ocarina of Time, Majora's Mask i Twilight Princess uważam za jedyny właściwy. Ten z Wind Wakera traktuję w kategorii dziwactwa Miyamoto i Aonumy, pewnego odejścia od klasycznego looku, próby odświeżenia wizerunku serii. Próby chyba nieudanej, skoro kolejna duża Zelda taka nie będzie. Design w stylu Wind Wakera niech zostanie w Zeldach wydawanych na NDS.
#76
Napisany 03 lipiec 2009 - 21:43
Krill powiedział:
mi akurat Wind Waker bardzo się podobał, ale to chyba dobry kierunek zeby ten rodzaj stylistyki zachować na DS, gdzie maskuje to trochę słabość samej konsoli.
#77
Napisany 18 listopad 2009 - 21:05
Cytuj
#78
Napisany 18 listopad 2009 - 21:38
mi tam raczej "structure" nie przeszkadzało w rozumieniu mechaniki i formy, natomiast zdecydowanie napełniłbym to jakąś świeżą treścią, a nie ciągle Link, Zelda, Deku, Gorony, Epona i Hyrule.
#79
Napisany 18 listopad 2009 - 21:43
#80
Napisany 19 listopad 2009 - 10:51
#81
Napisany 19 listopad 2009 - 20:45
#82
Napisany 19 listopad 2009 - 20:57
Aonuma - MotionPlus use in Zelda Wii has become very natural, basic flow of Zelda will be changed
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Mr. Aonuma also once again discussed the idea of playing around with the typical Zelda formula of dungeon/field/dungeon/field...
"We're making efforts regarding the total flow of the Zelda game. So far, the basic flow of the Zelda games is you're exploring a field, you go to a dungeon, you conquer it and return to the field. We're looking at altering that traditional flow. That's all I can share, and I can't say more until E3 next year."
Aonuma says that some Zelda Wii speculation is correct
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Myślę , że ta Zelda będzie z perspektywy pierwszej osoby :P .Dla mnie najważniejszym aspektem gry jest otwarty świat .Jeżeli coś w tej kwestii zmienili to biada im .
#83
Napisany 19 listopad 2009 - 21:26
#84
Napisany 19 listopad 2009 - 22:17
#85
Napisany 19 listopad 2009 - 22:22
tu będzie tak, że tysiace ludzi będzie mówiło, że FPP to zły pomysł, ale oni się uprą.
nie przesądzam sprawy, ale to nie brzmi dobrze.
#86
Napisany 19 listopad 2009 - 23:47
#87
Napisany 20 listopad 2009 - 02:58
torq314 powiedział:
tu będzie tak, że tysiace ludzi będzie mówiło, że FPP to zły pomysł, ale oni się uprą.
#88
Napisany 20 listopad 2009 - 03:21
#89
Napisany 28 listopad 2009 - 10:48
ogqozo powiedział:
Aonuma talks The Legend of Zelda - franchise favorites, remake possibilities, Zelda Wii progress, and much more
http://www.gonintend...y.php?id=105887
Aonuma says Zelda titles allow him to explore various experiences, but he sometimes gets tired of constantly working on them
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The fact I have to work on Zelda - there is no fixed notion about what Zelda has to be. Most basically, any changes are appropriate because Zelda means unprecedented experiences. In other words, as long as I can work on new Legend of Zelda games there's hardly anything I can't do to challenge myself.
Having said that, whenever I get asked, aren't you tired about making Zelda again and again, I might say, 'sometimes!' But it doesn't mean I'm willing to make something similar to Zelda at all. I really want to surprise people in a meaningful way, so if I'm going to work on anything new then I would like to make something so that people are going to say, 'wow I could not imagine someone like Aonuma would make something like this'. - Eiji Aonuma
Aonuma reconfirms a sword for Link in Zelda Wii, structural changes to the series, and keeps telling us to hold out for E3 2010 for more news
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I think it's going to be quite surprising, but it's so natural maybe not so surprising for new Zelda fans. But it must be quite a surprise for existing and long-term Zelda fans. Maybe they will say, 'why couldn't Nintendo apply the same system to Twilight Princess? You already had the Wii remote.' Among the fans I think it's going to be quite a big difference.
As to other elements of Wii MotionPlus, I'm afraid I have to refrain from talking anything probably until E3 next year. The only thing I may be able to confirm is, we are trying to change the structure, how the game proceeds, in terms of how you have been playing The Legend of Zelda franchise so far. That's a little thing I can say, but I hope people will be surprised by knowing what I mean right now. - Eiji Aonuma
Miyamoto working very closely on Zelda Wii development, heated arguments on game elements taking place
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That's why, in the case of the new Legend of Zelda on Wii, he's trying to take more direct hands-on and specifically at least once every month we are having a very intimate meeting where we confirm the status quo, we discuss what needs to be done and Mr Miyamoto gives instructions as to what we need to do.
And in such a situation, of course there are some heated arguments, because each of us has his own idea as to what a Zelda game should look like, should play like. As time passes and as we are growing in terms of number of people working for the same department, naturally Mr Miyamoto has to keep some distance away from any other producers and developers, but I think we always try to have as close communications as possible in one way or the other. That's how I think everyone including me has been communicating with Mr Miyamoto at Nintendo. - Eiji Aonuma
Aonuma on Zelda Wii: possible flight mechanic, MotionPlus use will lead to great Zelda innovations
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Well that's enough of a comment for me to get excited! It's sort of a playful though, and I can't decide if it should be taken seriously or not. Keep in mind that the actual idea of flight is brought up by Aonuma's son, not Aonuma himself. It's Aonuma's statement after, along with his facial expression that have me wondering if there's merit to the comment.
Aonuma went on to discuss more of his personal thoughts/impressions of MotionPlus use in Zelda Wii.
"With this attachment, your minute hand movements are more precisely reflected … You can feel it so naturally and so intuitively. It's not just an improvement over the movement of Link himself: the realisation of your more minute movements on the screen will expand the entire gameplay. I believe that we will be able to offer some great innovations in the new Legend of Zelda. Of course I have to refrain from giving any details, but we are contemplating altering the way the game progresses in comparison with all the past Legend of Zelda franchises...but I have to stop talking here."
#90
Napisany 28 listopad 2009 - 11:13











